Design Pipeline Reflection -
Personally for me when we started learning about the Design Pipeline that the game industry uses I thought it was going to be someone that comes up with the idea has someone make it and then sell it. Oh no that was not it at all there is a longer process to it than you think. In the starting phases of making a new game they pretty much have to come up with multiple types of ideas and designs to make then the best one gets selected. After getting through the thinking phase they have to make a booklet called the design bible which consist of everything they want to be in the game and what the game should be like. This is the overview of the whole game in one book and they make a prototype of the game to see if it will be fun at all to play. Once they get through that they starting designing and testing the game making sure everything is working. Finally they get the press involved get it hyped up and then sell it off to stores then it is released to the public. That is the normal version of the pipeline for game industry but it could complex to the point they have to start the whole process over which must suck. Overall this is how the Design Pipeline works in the game industry.
Artifact 1 of Pre-production cycle -
The main thing I learned from this assignment is that it is very hard to come up with an original board that doesn't match another board games layout. When I was making this I was thinking that I could just
Artifact 2 of Pre-production cycle -
I learned that using some themes and concepts from other games would really help me express what I wanted certain things to look like but not exactly.
Artifact 3 of Pre-production cycle -
I learned that trying to stay in a in flow chart to keep someone's attention still involved with the game can be very hard because I was having difficulty trying to make news levels that would keep the attraction of the player. Now I have respect for the designers that do this everyday and make game enjoyable.
Artifact 4 of Pre-production cycle -
Pre-Production Reflection -
When we were learning about the pre-production phase of the design pipeline I thought this was going to be easy to the point I could cruise right through it. I was totally wrong and that it is a long and painful process of making something remaking and that is the process pretty much until you get something you like or are satisfy with. It took me at least 20 different times to make the levels in artifact three which might amaze you. I went through a lot of paper that day because I was like will this bore the player or will it make them interested and I did that a lot until the end where I came up with the three levels I wanted to do. Overall the pre-production phase is the most important because it is what sets you up for starting a game.